Curious about what soft- and hardware will be offered during the hackathon? Here you can find the answer!
First of all, you’ll be able to use the WITH API, which provides access to millions of digitized cultural heritage objects held by different organizations such as Europeana, Digital Public Library of America, Digital New Zealand and Rijksmuseum. If you want to learn more about it, check out this interesting guide.
Secondly, during the hackathon experts will be available to support developers who want to make use of similarity based search in their application. Similarity based search allows to quantify the visual similarity between two images. A sample implementation on a collection of images of Leuven will be available as a reference that the participants can extend or integrate.
The high quality digital images of the photography exhibition “All our Yesterdays” will be available. Using the JPSearch API it is possible to retrieve variations of the original image adapted to the specific usage in the application. For example, a lower resolution or lower quality version can be retrieved as a preview, or specific regions of the image can be retrieved to build a puzzle game. Read more about it here.
Europeana Labs provides access to three different APIs. The first is a REST-API that is suited for dynamic search and retrieval of our metadata and media information. This API is integrated in the WITH API and offers exactly the same data as the Europeana Portal for end-users, which can be viewed as an advanced API-implementation. The second API allows for harvesting of the Europeana data via the OAI-PMH protocol. The third API is more experimental and supports download of complete datasets and advanced semantic search and retrieval of our data via the SPARQL query language. Visit Europeana Labs to register for a free API key, and get access to technical documentation, case studies and online support.
There will also be some hardware available to be used by the participants, including Oculus, Google Cardboard, Moverio and Kinect.
Last but not least, the machines of the FabLab – including laser cutters, 3D printers and a cutting machine for T-shirts prints and stickers – can be accessed and used by the participants freely. Some materials will be made available by us, while others can be bought on the spot.
On the first day of the hackathon we’ll explain more about the toolkit and the machines, and we will demonstrate how to use the hardware. Throughout the event there will be experts around to help and answer all of your questions.
Please note that:
- Developers are expected to use their own laptops
- Since it’s difficult to provide server space for all different types of operating systems etc., developers are expected to either work on a virtual machine such as VMware Player or VirtualBox or use their own server space. Make sure this is installed beforehand so as not to lose precious time
- The work can be presented using your own laptop. A projector with VGA cable and screen will be provided. Bring your own converters (e.g. Apple) if necessary.
- Of course WIFI, power sockets and extension cords will be available.
Additional information on individual APIs providing access to Digital Cultural Heritage:
- WITH API: http://with.image.ntua.gr/assets/developers-lite.html
- Europeana APIs: http://labs.europeana.eu/api
- DPLA API: http://dp.la/info/developers/codex/
- DigitalNZ APIs: http://www.digitalnz.org/developers
- Rijksmuseum API: https://www.rijksmuseum.nl/en/api/rijksmuseum-oai-api-instructions-for-use and GitHub http://rijksmuseum.github.io/
Cover image credit: Stanley Tools exhibition. Whites Aviation Ltd :Photographs. Whites Aviation Ltd :Photographs. Ref: WA-71496-F. Alexander Turnbull Library, Wellington, New Zealand. http://natlib.govt.nz/records/23231082